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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It

My understanding is that CDPR got 7 million from EU/Poland gov to establish next-gen AI in games, specifically CyberPunk 2077 …

It likewise appears the NPC driving AI in CyberPunk is badly lacking to the point of nonexistence, undoubtedly NPC cars are essentially on a fixed linear ‘rails’ system … which in terms of “AI” lags even that of GTAIII from years ago …

But Elon Musk (CEO of Telsa) has actually a not-for-profit called OpenAI foundation that launched the skilled neural network and open sourced the code for TRUE AI in videogames (here as showcased in GTAV) practically half a decade earlier … So whats CDPR’s reason after getting 7 million dollars to work on AI, it couldn’t even implement a fundamental driving cars and truck AI that had been in GTA games for 3 years much less surpass it with work that had actually currently been open sourced half a decade ago ?!
Click to expand …

That’s an AI that develops a driving design for the gamers car, not the GTA V npc’s, which I ensure you also make use of ordinary pathfinding to run. Cars in this world aren’t relentless objects, they are packed and unloaded dynamically to create the illusion that the world is occupied. Where GTA V differs is that there are various conditions these automobiles can be created in resulting in intriguing interactions when they are let loose, like cars and truck mishaps, police goes after, ect.